So I just started this job, and I'm writing an application that lets users view photos and tag them, giving descriptions of the tags as well. I was trying to add an event listener to a Text object, when I realized there was no way to add a parameter to it! Because the addEventListener function goes like this:
var itemToPass:Object;
textObject.addEventListener(MouseEvent.MOUSE_OVER, callbackListenerFunction);
there was no way to pass a parameter, except for the event object, which is passed automatically. Of course you could use an anonymous function for the callback, like this:
var itemToPass:Object;
textObject.addEventListener(MouseEvent.MOUSE_OVER, function(event:Event):void {
callbackListenerFunction(itemToPass);
});
And this will work in many cases. But the underlying problem is still there! You see, if you change the value of itemToPass later on in the current code block, then the value that's passed into callbackListenerFunction is ALSO changed! The code I had at first was something like this:
for each(textObj:Text in TextObjectList)
{
//..........
var itemToPass:Object = someValue * whatever;
textObject.addEventListener(MouseEvent.MOUSE_OVER, function(event:Event):void {
var param1 = itemToPass;
callbackListenerFunction(param1);
//................
});
}
which may seem like a good solution to the untrained eye....or brain...whatever. The problem is the way Flex 3.0 (or actionScript, I dunno) instantiates and stores variables. You see, in most object-oriented languages, when you
instantiate a variable, it's value is only available within the block of code where it was
declared, and if it's
declared in a loop, then it gets garbage collected and then re-instantiated every loop through. BUT Flex 3.0 doesn't work that way. In Flex, when you instantiate a variable, it's available for the rest of that entire function or class where it was declared, and if it's declared in a loop, then the variable stays the same, but it's value may change. So, in the code just above, I was passing the exact same value to all the listener functions for all the Text objects! - Whatever value itemToPass has on the last loop execution. The solution is to put whatever's inside the loop in it's own function. That way, every time the loop executes, a new function is started and new variables are instantiated. Here's the code:
for each(textObj:Text in TextObjectList)
{
//..........
helperFunction(someValue:int, whatever:int);
}
private function helperFunction(someValue:int, whatever:int):void {
var itemToPass:Object = someValue * whatever;
textObject.addEventListener(MouseEvent.MOUSE_OVER, function(event:Event):void {
var param1 = itemToPass;
callbackListenerFunction(param1);
//................
});
}
So there ya go. If you ever have an issue like that again, you know where to look for the solution.
Cheers!
Good post. Saved my time.
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