Uber's Michelangelo vs. Netflix's Metaflow

  Uber's Michelangelo vs. Netflix's Metaflow Michelangelo Pain point Without michelangelo, each team at uber that uses ML (that’s all of them - every interaction with the ride or eats app involves ML) would need to build their own data pipelines, feature stores, training clusters, model storage, etc.  It would take each team copious amounts of time to maintain and improve their systems, and common patterns/best practices would be hard to learn.  In addition, the highest priority use cases (business critical, e.g. rider/driver matching) would themselves need to ensure they have enough compute/storage/engineering resources to operate (outages, scale peaks, etc.), which would results in organizational complexity and constant prioritization battles between managers/directors/etc. Solution Michelangelo provides a single platform that makes the most common and most business critical ML use cases simple and intuitive for builders to use, while still allowing self-serve extensibi...

Who I am


Okay, so it's been a while since I started this blog, and maybe it's time I told all (3...lol) of you out there who I am. The question is: what should I tell you...

Okay, so I like computers, video games and in my spare time I try to stay active e.g. going to the gym, jogging, sports, etc. ...which I don't do enough of. There's other stuff but let's start with the 1st 3.



Computers




The 'idea' that's changed life around the world more than anything else in the past century is computing. It is the current revolution, and it's more than a keyboard and screen, it's a good idea. I like good ideas.












Video Games


They let me relax, yet they're stressful. It's fun, yet it's frustrating. Whatever they are, they have an exciting future, and I also think they have great potential. Here's a Tedtalk about gaming. Although I don't think the ideas (or games) that Ms. McGonigal displays here are very far into development, and that her games don't sound like much fun and therefore don't motivate me to want to find them and play them, I do think she's right about the enormous potential of this 'second track of education' that takes place at home, where the average 21 year old in a country with a strong gamer culture has played 10,000 hours of video games already. 10,000 hours! I haven't spent half that many hours programming, yet I want to make it my career. Watch it if you got a few:

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